Game Design Document - "Guardian’s Glory"

Game Design Document

 The Game Design Document is an important part while creating a game. It has all the important sections and aspects that a game developing team needs to consider.

Guardian’s Glory

Create your superhero and save the planet and nature!

    1. GAME CONCEPT

    Introduction

    Guardian's Glory is a first-person POV game for consoles centred around the protagonist, allowing players to customise their own superhero. After customising, the hero is set into the game world to save the environment, educate players about natural disaster safety, and spread knowledge on disaster prevention.

    SETTING

    Guardian's Glory will be set in a world very similar to our own, with the same physics, laws, and types of environmental problems that exist in our world already. We chose to make it this way to teach children about real environmental problems and how to respond to them.

    STORY

    Guardian's Glory starts with the superhero's creation. After customising and naming their superhero, players send them to deal with environmental issues on Land, in forests, volcanoes, and other on-land environments where disasters occur. After fighting Arret (the land's boss) and protecting the Earth, players move on to the Water section, where they must solve issues in seas, oceans, and rivers. By overcoming Toxic Aqua (the water's boss), the player advances to the final destination. The third segment, Air, involves dealing with problems related to weather, airspace, and outer space. After defeating Smug (the boss of the air), the player will reach the Final Boss and secure victory.

    2. GENRE

    Action-Adventure, Educative RPG.

    3. RATING

    PEGI 12 or 16.

    4. Target Group

    12-18 years olds

    5. GAMEPLAY

    The protagonist's main goal is to defend the Earth from pollution and environmental disasters while also ensuring the safety of citizens throughout the journey.

Core Gameplay

The main gameplay of Guardian's Glory consists of solving environmental problems and rescuing people. Players can also customise their superhero's abilities, allowing them to live out the fantasy of being a world-saving hero while learning essential life skills to stay safe.

World

Mirroring reality, but with superheroes, supervillains, and challenges that only a superhero can resolve.

Landscape

  • City
  • Volcano
  • Forest
  • Sea
  • River
  • Air
  • Space

Game Physics

The physics in Guardian’s Glory is similar to that of reality, so it reproduces the laws of physics, except that in Guardian’s Glory, the character has super powers. Depending on the super powers the player chooses for the hero, they will get extra qualities relating to their powers' themes.

    6. Level Concepts

    Training level: Save the cat: The player learns the controls by saving a cat that got stuck in a tree.

    Land

  1. Illegal Hunting: After watching an informative video, the player hears a gunshot and rushes in that direction. Three hunters are observed there, and the player must decide which one is hunting illegally.
  2. City in danger: A wave of natural disasters is threatening the city. An earthquake causes a landslide, and our hero must intervene. Following that, there is little time to rescue people from hiding spots (such as under a robust desk or door frame, as demonstrated in an instructional video) before a volcanic explosion. With only 30 seconds until the eruption, the hero can only save a maximum of seven people.
  3. Villain: Arret, the formidable enemy, is introduced with Earth powers, throwing stones, controlling the ground, and possessing stone fists. To defeat Arret and save the city, the player must engage in combat.

    Water

  1. Repair Dam Hole: The dam breaks, threatening a town with a flood. The player intervenes, preventing the water from reaching the town by pushing it back and repairing the dam.
  2. Saving Dolphin: A dolphin is caught in a net, and the player has a time limit of 30 seconds to free the dolphin.
  3. Shipwrecked Boat: With only 20 seconds to spare, the player must reach a boat before it is destroyed by the oncoming waves. 
  4. Villain: Toxic Aqua is introduced through a video explaining its water powers, ability to shoot water jets, create water showers, and its distinctive fish tail. The player must fight the water full of toxins and remove the toxins to emerge victorious.

    Air

  1. Tornado: The player must change the tornado's direction to prevent it from reaching the city.
  2. Birds: The Kauaʻi ʻōʻō was the last member of the ʻōʻō (Moho) genus within the Mohoidae family of birds from the islands of Hawaiʻi. The player has the last male bird and needs to find the last remaining female. The player must fly all around the world, find the female, and catch her to bring her and the male together to save the species.
  3. Villain: Introduced through a video explaining its origin from toxins in the air, Smug takes on the form of a cloud with air powers, shooting toxin jets, and forming tornadoes. The player must engage in a sky battle, striving to eliminate the toxins forming in Smug's cloud to strip away its power by the end of the fight.

The Final Fight: An asteroid is approaching the earth. The player must fly to the asteroid and move it in another direction where it won't be dangerous for the solar system. If the hero moves it wrongly, they destroy one of the planets close to Earth (video with some green dwarfs on Mars standing on red sand dying from an explosion). The player's choices directly impact the outcome of the game's finale.

Gameplay Elements

Land Levels:

    Gameplay Element: observation, decision-making, time management, combat and strategy.

Water Levels:

    - Gameplay Element: puzzle-solving,  time pressure, quick-time events, environmental interaction and strategy.

Air Levels:

    - Gameplay Element: environmental manipulation, strategy, exploration, collection, aerial combat and resource management.

Final Fight:

    - Gameplay Element: precision and consequences.

    7. Concept Art

    8. Characters

    References from DC Comics.

    Protagonist:

  • The Super Hero

    Villains:

  • Arret
  • Toxic Aqua
  • Smug

    9. Sound Design

    The group decided to outsource the sound design part to Anish Salve.

    The song design process was done entirely on FL Studio. Anish Salve came up with the rhythm and the lead melody of the song on guitar, and then transposed parts of it to FL, with synths, pianos, bass, etc. he wanted the song to sound kind of retro, so he relied heavily on synths to lead the melody forward, while still having modern drums (and not 8-bit drums) to make the sound still have a modern feel, and not feel like a Gameboy Advance game. Most of the elements of the song were written in a day, and the other adjustments, mixing and mastering took a couple of days.

    10. User Interference

 

    11. Plan

The future plan is to have a sequel or make it a game universe, and for example: the next game will be set in space from where the first game ended.

Also we have plans to sell merchandise based on unique characters that will be added in the future.

    12. Market competition — Guardian’s Glory

    Scribblenauts Unmasked: A DC Comics Adventure: Both games feature fully customisable superheroes out to save the world. However, Scribblenauts Unmasked concentrates on the DC Comics universe rather than environmental topics.

    Eco: Eco shares the concept of player-driven environmental impact. While Eco focuses on sustainable living, resource management, and societal development, our game takes a different approach by focusing on customisable superheroes and disaster avoidance rather than multiplayer survival dynamics.

    Climate Quest: Climate Quest, like our game, deals with environmental issues such as flood warnings, animal extinction, and agricultural waste. However, it lacks customisable characters.

    World Rescue: Both games address real-world international challenges, such as pollution, drought, sickness, and climate relocation. However, World Rescue does not include customised characters.

    Alba: A Wildlife Adventure: Alba aims to raise environmental awareness. While Alba focuses on wildlife conservation through photography and activism, it lacks the customizable characters featured in our game.

    13. Team

    Daria Alexandra Enache:

    Scriptwriter

    Project Manager

    Angela Vojnovska:

    Graphic Designer

    TJ Joy:

    Character Designer

    Bojana Siljanovska:

    3D Artist

    Anish Salve:

    Sound Design


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